#include <Pt/Delegate.h>
Wraps Delegate objects so that they can act as Slots. More...
Inherits BasicSlot< R, ARGUMENTS >.
Public Member Functions | |
DelegateSlot (Delegate< R, ARGUMENTS > &delegate) | |
Constructs from delegate. | |
virtual const void * | callable () const |
Returns a pointer to the contained callable. | |
Slot * | clone () const |
Clone this object with new. | |
virtual bool | equals (const Slot &slot) const |
Returns true if two slots are equal in value. | |
virtual void | onConnect (const Connection &c) |
Notifies of connects. | |
virtual void | onDisconnect (const Connection &c) |
Notifies of disconnects. | |
Related Functions | |
template<class R , class BaseT , class ClassT , typename ARGS > | |
MethodSlot< R, ClassT, ARGS > | slot (ClassT &obj, R(BaseT::*memFunc)(ARGS)) |
Returns a slot object for the given object/member pair. | |
template<class R , class BaseT , class C , typename ARGS > | |
ConstMethodSlot< R, C, ARGS > | slot (C &obj, R(BaseT::*memFunc)(ARGS) const ) |
Returns a slot object for the given object/member pair. | |
template<typename R , typename ARGS > | |
FunctionSlot< R, ARGS > | slot (R(*func)(ARGS)) |
Returns a slot object for the given free/static function. | |
DelegateSlot is a "slot wrapper" for Delegate objects. That is, it effectively converts a Delegate object into a Slot object, so that it can be used as the target of another Delegate. This allows chaining of delegates.